Detect Magic

Universal
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from you to the extreme of the range.
Duration: Concentration, up to 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject:

1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the strength of the strongest aura. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker auras.

Aura Strength: An aura's magical power and strength depend on a spell's functioning spell level or an item's caster level.

Functioning
Spell
Level
Item
Caster
Level
Aura
Strength
0-level or lingering aura Lingering aura Dim
1st-3rd 1st-5th Faint
4th-6th 6th-11th Moderate
7th-9th 12th-20th Strong
Artifact or deity-level magic Beyond mortal caster Overwhelming

© 2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.