Rules for Upkeep in D&D 3E (taken largely from the DMG p.142) Josh Horowitz Created: 3/15/02 $Revision: 1.2 $ $Date: 2002/03/20 00:18:46 $ Paying for every meal, mending your shoes, fixing your shield straps, gets tedious. Instead, depending on how you play your character in town, you will deduct an amount per week of game time. Unless otherwise stated, your upkeep is assumed to be Common (15gp/week). During long range wilderness adventures, these rules obviously do not apply. Note that a month in Scarn is 25 days long. 2 weeks of 8 days and 1 week of 9 days. Self-Sufficient - 6sp/week. You raise your own food, mend your own equipment, pay no rent, live in the woods. You occasionaly need to purchase a new pair of shoes, pay a road toll, or buy staples such as salt. Meager - 15sp/week. Sleep in flophouses or the street. Hunt or gather your own food, and eat little. Poor - 4gp/week. Sleep and eat in basic traveler's hostels. Better than living on the street, but not by much. Common - 15gp/week. You live in inns and eat tavern meals every day, a practive that quickly becomes moderately expensive. This level of upkeep assumes the occasional night drinking in the tavern or a nice glass of wine with dinner. Good - 33gp/week. You always stay in your own room at inns, you eat healthy, solid meal with a glass of wine. You maintain a jaunty style with your clothing and try to keep yourself supplied with the good things in life. Extravagant: 66gp/week. You buy and use only the best. You take the finest rooms in the finest inns, eat lavish meals with the best wines, attend and throw lavish parties, have regal clothing, and make flamboyant gestures through large expenditures. You may even own your own impressive home with servants.