Miriel
Character Name
 
Muffy
Player
 
Sun, Healing
Domains
Cleric
Class
 
Half-Elf
Race
 
Lawful Good
Alignment
 
4
Level
 
Madriel
Deity
Medium
Size
 
20
Age
 
Female
Gender
 
6' 0"
Height
 
160
Weight
 
Green
Eyes
 
Red
Hair
 
White
Skin
ABILITY NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMP.
SCORE
TEMP.
MOD.
STR
strength
10
0
 
 
DEX
dexterity
8
-1
 
 
CON
constitution
12
+1
 
 
INT
intelligence
12
+1
 
 
WIS
wisdom
16
+3
 
 
CHA
charisma
15
+2
 
 
TOTAL
 
WOUNDS/CURRENT HP
SUBDUAL DAMAGE
DAMAGE
REDUCTION
HIT DIE
TYPE
SPEED
HP
hit points
26
12
 
 
1d8
30 ft.
AC
armor class
13
= 10 +
+3
+
+1
+
-1
+
 
+
 
+
 
 
 
 
 
 
  TOTAL    
ARMOR
BONUS
 
SHIELD
BONUS
 
DEX
MOD.
 
SIZE
MOD.
 
NATURAL
ARMOR
 
MISC
MOD.
 
MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESIST.
INITIATIVE
modifier
-1
=
-1
+
 
 
TOTAL
 
DEX
MODIFIER
 
MISC
MODIFIER
BASE ATTACK
bonus
3
X
C
SKILLS
MAX RANKS
7 / 3.5
 
SKILL NAME
KEY
ABILITY
SKILL
MOD.
ABILITY
MOD.
 
RANKS
MISC
MOD.
 
 
Alchemy
int
 
=
 
+
 
+
 
 
 
Animal empathy
cha
 
=
 
+
 
+
 
 
 
Appraise *
int
1
=
+1
+
 
+
 
 
 
Balance *
dex*
-1
=
-1
+
 
+
 
 
 
Bluff *
cha
2
=
+2
+
 
+
 
 
 
Climb *
str
0
=
0
+
 
+
 
 
 
Concentration *
con
3
=
1
+
2
+
 
 
 
Craft * (     )
int
1
=
+1
+
 
+
 
 
 
Decipher Script
int
 
=
 
+
 
+
 
 
 
Diplomacy *
cha
2
=
+2
+
 
+
 
 
 
Disable Device
 
int
 
=
 
+
 
+
 
 
 
Disguise *
cha
2
=
+2
+
 
+
 
 
 
Escape Artist *
dex*
-1
=
-1
+
 
+
 
 
 
Forgery *
int
1
=
+1
+
 
+
 
 
 
Gather Information *
cha
2
=
+2
+
 
+
 
 
 
Handle Animal
cha
 
=
 
+
 
+
 
x
 
Heal *
wis
10
=
3
+
7
+
 
 
 
Hide *
dex*
-1
=
-1
+
 
+
 
 
 
Innuendo
wis
 
=
 
+
 
+
 
 
 
Intimidate *
cha
2
=
+2
+
 
+
 
 
 
Intuit Direction
wis
 
=
 
+
 
+
 
 
 
Jump *
str*
0
=
0
+
 
+
 
 
 
Knowledge
(arcana)
int
3
=
+1
+
2
+
 
 
 
(architecture & engineering)
int
 
=
 
+
 
+
 
 
 
(geography)
int
 
=
 
+
 
+
 
 
 
(history)
int
 
=
 
+
 
+
 
 
 
(local)
int
 
=
 
+
 
+
 
 
 
(nature)
int
 
=
 
+
 
+
 
 
 
(nobility & royalty)
int
 
=
 
+
 
+
 
 
 
(the planes)
int
 
=
 
+
 
+
 
x
 
(religion)
int
5
=
1
+
4
+
 
 
 
Listen *
wis
6
=
+3
+
0
+
+3
 
 
Move Silently *
dex*
-1
=
-1
+
 
+
 
 
 
Open Lock
dex
 
=
 
+
 
+
 
 
 
Perform * (         )
cha
+2
=
+2
+
 
+
 
 
 
Pick Pocket
dex*
 
=
 
+
 
+
 
x
 
Profession (cook)
wis
7
=
3
+
4
+
 
 
 
Read lips
int
 
=
 
+
 
+
 
 
 
Ride * (         )
dex
-1
=
-1
+
 
+
 
 
 
Scry *
int
1
=
+1
+
 
+
 
 
 
Search *
int
2
=
+1
+
 
+
+1
 
 
Sense Motive *
wis
3
=
+3
+
 
+
 
 
 
Spellcraft
int
 
=
 
+
 
+
 
 
 
Spot *
wis
6
=
+3
+
 
+
+3
 
 
Swim *
str**
0
=
0
+
 
+
 
 
 
Tumble
dex*
 
=
 
+
 
+
 
 
 
Use Magic Device
cha
 
=
 
+
 
+
 
 
 
Use Rope *
dex
-1
=
-1
+
 
+
 
x
 
Wilderness Lore *
wis
6
=
3
+
3
+
 
 
 
 
   
 
=
 
+
 
+
 
Skills marked with * can be used normally even if the character has zero (0) skill ranks. * armor check penalty, if any, applies. ** -1 per 5 lb. of gear.
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
conditional modifiers







FORTITUDE
(constitution)
6
+4
+2
 
 
 
REFLEX
(dexterity)
0
+1
-1
 
 
 
WILL
(wisdom)
7
+4
+3
 
 
 

 
TOTAL
BASE ATTACK BONUS
STRENGTH
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER
MELEE
attack bonus
3
3
0
 
 
 
RANGED
attack bonus
2
3
-1
 
 
 
 
TOTAL
BASE ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Short spear
0
1d8
x3
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
20 ft
5 lb
piercing
large
65
 
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Dagger
0
1d4
19-20/x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
10 ft
1 lb
piercing
tiny
45
 
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Sling
0
1d4
x2
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
50 ft
0 lb
bludgeoning
small
65
 

ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS
Studded leather armor
Light armor
+3
+5
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
-1
15%
30 ft
20 lb
 
 

SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
Small wooden shield
+1
5 lb
-1
5%
SPECIAL PROPERTIES
 

AMMUNITION
sling bullets
 
x
x
x
 
 
 
 
 
 
 
 
 
           
 
 
 
 
 
 
 
 
 
 
 
 
           
 
 
 
 
 
 
 
 
 
 
 
 
 
           
 
 
 
 
 
 
 
 
 
 
 
 


Scarred Lands #1
campaign
6696
experience points
GEAR
ITEM
WT.
ITEM
WT.
Studded leather armor
20 lb.
 
Gold-banded silver ring
(Slytherin "shield")
**
 
Small wooden shield
5 lb.
4 days food
4 lb
Short spear
5 lb.
 
 
Backpack
2 lb.
 
**
Wooden holy symbol
 
**
 
Silver dagger w/opal
(lake tower)
1 lb.
 
1 day trail rations
1 lb.
 
 
bedroll
5 lb.
 
 
flint & steel
*
 
 
hooded lantern
2 lb.
 
 
sewing needles (3)
*
 
 
sack
0.5 lb
 
 
healer's kits (2)
 
 
 
chalk (4)
*
 
 
fishhook (5)
*
 
 
soap
1 lb.
 
 
50 ft. silk rope
5 lb.
 
 
small steel mirror
0.5 lb.
 
 
traveller's outft
5 lb.
 
 
waterskin
4 lb.
 
 
sling
0 lb.
 
 
spell component pouch
3 lb.
 
 
torches (7/1)
1 lb.
 
 
sling bullets (8)
5 lb./10
 
 
Dagger
1 lb.
 
 
Madriel's tear
**
 
 
 
 
TOTAL WEIGHT CARRIED
70.3 lb
MONEY
copper
1
silver
234
gold
148
platinum
10
SPECIAL ABILITIES/FEATS
Turn or Rebuke Undead (5(1)/5(1))
Immunity to sleep spells
+2 racial saving throw against Enchantment spells
Low-light vision
Cast healing spells at +1 level
1/day, greater turning - undead are destroyed
 
 
 
 
 
 
 
 
 
 
 
 
 
33 lb.
 
34-66 lb.
 
67-100 lb.
LIGHT LOAD
 
MEDIUM LOAD
 
HEAVY LOAD
100 lb.
 
200 lb.
 
500 lb.
LIFT OVER HEAD
(equals max load)
 
LIFT OFF GROUND
(2 * max load)
 
PUSH OR DRAG
(5 * max load)
LANGUAGES
Initial languages = Common + racial languages + Int bonus
Each additional language (Speak Language) = __ skill points
Common
Elven
Celestial
 
 
SPELLS
LEVEL
POINTS
NAME
0
1
0
1
0
1
0
1
0
1
1
4
1
4
1
4
1
4
1
4
2
7
2
7
2
7
2
7
 
 
 
 
 
 
SPELL SAVE
13 +spell level
 
DC MOD
SPELL POINTS
30
1
 
MAX.
CURR.
Sleep: 4pts/hr Rest: 2pts/hr Walk: 1pt/hr
 
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
 
0
 
0
 
1ST
 
 
 
2ND
 
 
 
3RD
 
 
 
4TH
 
 
 
5TH
 
 
 
6TH
 
 
 
7TH
 
 
 
8TH
 
 
 
9TH
 
 
number of spells known
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
 
 

Miriel was found (by a Ranger) wandering the moor near the town of Lave with her (identical) twin sister, Liriel. They had no memory of who they were or how they got there. They appeared to be about 6 years old. They were taken in by an innkeeping couple (Kendra and Clay, the Sleeping Dragon Inn) who had been childless for the 15 years of their marriage. A year after they adopted the twins, they had their first child, a daughter. This was clearly a sign from Madriel, goddess of fertility (and a twin herself), that they were special to her, even more so than twins usually are.

They were sent to study at the school at the large cathedral of Lave, with additional lessons evenings and weekends. Miriel specialized in healing and religious study, while Liriel was more interested in arms training and diplomacy. They also studied cooking and brewing with the innkeepers; Miriel was never very proficient at the latter (the inn was famous for its beer, so their standards were quite high).

The innkeepers continued to have children, ending up with 3 daughters and 3 sons. They were always very good to the twins, but the twins always felt different; they were adopted, half-elven, and of unknown background, and they couldn't forget it.

One day, about 10 years after they came to the town, Miriel woke up to find that Liriel had disappeared, leaving no word or trace. After Liriel left, Miriel felt guilty and uncomfortable staying at the inn, and she was now, as the only one, even more of an outsider, so she moved to student rooms the cathedral and engaged in even more rigorous study. She felt she had to make up for her sister's desertion of the goddess, as they had always been expected to become leaders in the cathedral.

When the opportunity came to travel to Rica for a conference on healing techniques, Miriel asked to be sent, hoping that by seeing more of the world she might hear some word of her sister, while still serving the goddess. She may also have been looking for the same chance to escape that her sister had taken, especially if she could find her own path legitimately in the service of the goddess.

DESCRIPTION
Miriel is very tall and thin, almost frail-looking, with red hair, green eyes, and pale skin. She carries a short spear embellished with peacock feathers, and her cloak, while not fancy otherwise, is hand-embroidered with a border design of stylized peacock feathers. Other than this decoration, her clothing and gear are poor, but in good condition, well-mended, and servicable.

She's usually fairly quiet, but she has been seen to take charge in emergencies while everyone else is still milling around.

ADDITIONAL NOTES
Miriel can spend game time praying to Madriel to get bonuses on healing and on resisting evil magic.

© 2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.